Mad Castle Games Week 10


Post alpha

I feel really good about how our presentation went. Lucid shift seemed to have the densest game play out of all the games presented (I may be somewhat biased). Unfortunately we had that cache issue with unreal so some of our art assets weren't brought into the build presented. On the other hand our game had a grand total of 0 crashes, we were able to play through to the end, and the bugs were not game breaking. I'm pretty proud of what we presented.


What I am currently working on:
  • Finishing and polishing UI and menu screens
  • All 2D marketing materials
  • Some texture fixes
  • Preparing for fruity drinks

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