Mad Castle Games Week 3


  We still seem to be stuck in the fuzzy front end of things. Aesthetics wise we know we want to go with a cell shaded stylized look. A visual style similar to The Witness is our projected goal but with a dash of melancholy to it. We have a level list and the programmers are hard at work trying to get our gravity manipulation working.

We are having some friction with Unreal and perforce. I managed to get my assets in after watching Kevin's tutorial (Thank you Kevin): https://youtu.be/CZ458TrIs7U



This week I:


  • Created the following assets in this image
    • Tile-able carpet texture
    • Tile-able popcorn ceiling texture
    • Tile-able hard wood flooring texture
    • Tile-able wall texture 
    • Tile-able wall texture with crown molding
    • Modeled and textured the orange waste paper bin 
  • I textured our soda can objects 

  •  And finally I helped assemble our Art Gallery for presentation the following week

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