Mad Castle Games Week 4

Still kind of in the fuzzy front end as far as art goes. Still trying to nail down how far down the stylized rabbit hole we want to go.


This week I:


 Created the concept art for the factory level of Lucid Shift.
 I also created the color pallet and some concept art for the objects that would populate the level.

Made some tile-able textures for our factory level (here are a couple of them):














And finally I began modeling our buttons and lever for our new gravity mechanic

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