Mad Castle Games Week 4
Still kind of in the fuzzy front end as far as art goes. Still trying to nail down how far down the stylized rabbit hole we want to go.This week I:
Created the concept art for the factory level of Lucid Shift.
I also created the color pallet and some concept art for the objects that would populate the level.
Made some tile-able textures for our factory level (here are a couple of them):
And finally I began modeling our buttons and lever for our new gravity mechanic
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